We have one programer on C, one for Javascript, and i kind of understand a bit python, but being honest, we are rather new to it and not really what you would call very helpfull, with textures here comes one of the problems, we know that textures are stored in xpr, in cars. How many of you here can actually program? I did not use BMS for my extractionĪlso How did you figure out what texture matches what models I'd assume that you would only be able to play PAL region games (including previous generations) on a PAL Series X. As far as region locking on backwards compatible games, that's a good question. If you you like to join check our progress and ideas, hit me up om discord at srp, there i am Nines#5465, Takkukun and Trawa should also help you if you cant find me, we would be very thankfull for your help! Shonan Affair- Have a Rx-8, Rx-7 and only comes out on Thursdays. Import Tuner Challenge is NOT backwards compatible, so 360 is the only console it'll work on. obj, we would also like to understand how to deal with ucl, we plan to unpack other txr games from genki, specially the ones from ps2 with another locations and rework both cars and tracks. sdb for tracks, tracks also have been extracted to raw data. Caviglia fratturata gesso, Orbit 94176, 20 ft robalo center console, Ana lucia de la torre arenas, Twin tuner pvr review 2013, Superchips 3855 flashpaq. ![]() ![]() I would like to invite you to our srp itc research team to check all what we have done so far, we have a github repository with c code for a custom extraction(to solve tri strips problem) but we havent yet managed to implement it compile it or make it work, also some ideas for python script, even a pseudocode, further more qe can provide the files, we have both a library of the. Released in 2006 for the Xbox 360, it was developed by Genki and published by Ubisoft in Europe, Australia and North America. There have been multiple development lines, we have investigated the files, we have already batch extracted the course files for the whole map and parking areas, also kind of having understood a bit of how the cars work, our main problem so far has been both that we dont seem to link UVs properly and the BMS script does some mishaps on the unpacking. Import Tuner Challenge XBOX360 - XeNTaX XeNTaX Game Research Forum Skip to content XeNTaX Game Research Forum Skip to content Quick links Unanswered topics Active topics Search FAQ Login Register Board index Game Modding 3D/2D models Search Help us keep the site up Got some change to spare Why not donate a few bits and buy us a coffee. Import Tuner Challenge (known as Shutok Battle X ( X in Japan) is currently the latest game in the Shutok Battle series of street racing games set on the Shuto Expressways of Tokyo, Japan.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |